

However, Toyama said that that as Silent Hill was his directorial debut, he was worried that he wouldn’t be able to bring out either Sato or Ito’s strengths in the game, which was one of the struggles he had in directing Silent Hill.Īnd, since we all love David Lynch, Toyama is asked why the famed director has such an influence on Japanese game creators. The interview also talked about CG artist Takayoshi Sato and his cutscenes from the first Silent Hill, which Toyama praised as “amazing” and how Konami had “high praise for it”.
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My only concern was that as an action game, how do these character designs move in the game, and that might have been something they struggled with, in how to make his designs come to life in a game.” “I think there was a lot of consistency to it, which completed his vision, which I thought was very good. When asked about the series’ development past the first entry, Toyama felt that Silent Hill artist Masahiro Ito had “perfected his art direction style and completed his vision” when it came to the first two sequels. Of course, talk turned to Toyama’s Silent Hill and its sequels. “The exoticism of the different cultures made me feel nostalgic, while also feeling fear for the unknown.” Toyama said that the game “established a new standard which VR horror games later followed, and I think it’s a legendary game.” He also gave props to Red Candle Games’ controversial Devotion. When asked about what horror games he found appealed to him, like many of us, Toyama jumped to Hideo Kojima’s P.T., referring to it as “fantastic”. “Though it’s too early to reveal any details about the game, and it will take some time prior to release, we hope you look forward to it!”
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This is according to Silent Hill and Siren creator and head of Bokeh Game Studio Keiichiro Toyama, who sat down with Video Games Chronicle for an interview to discuss the project.Īccording to Toyama, Slitterhead has completed its prototyping phase, from which the team is going to be using the feedback prior to entering full production. You can also stop by our Game Awards 2021 page for all the announcements and awards from today.After finally revealing just what the hell Bokeh Game Studio was working on last week at The Game Awards, you’ll probably be shocked to learn that Slitterhead hasn’t even entered full production yet. Head over to the Bokeh Game Studio site for more information on Slitterhead.

Whether the monsters are always obvious remains to be seen the trailer ends with one of the beasts transforming back into a mild-mannered woman standing on her balcony in a densely packed apartment block. What proceeds is a creepy look at a form of body horror, where people’s faces split and they turn into monsters that walk on all fours.Ĭombat looks to be focused on melee fighting, with one character seemingly transforming blood into a weapon. However, the story continues as it paints a picture of him founding Bokeh Game Studio and rising to the challenge of a new horror. The trailer begins with a major red herring by introducing Keiichiro Toyama and mentioning Silent Hill.

Take a look at the trailer below, which features a woman attempting to seduce a man before turning into an eldritch monster. This horrific and terrifying looking game offers a delightful serving of body horror. One that took viewers by surprise is Slitterhead. The Game Awards is an opportunity to celebrate games released this year, but also check out games coming soon.
